![]() ![]() On the iPad variant I’ve put a bigger resolution, which helps a bit with the right side problem, and disabled the zoom, which on the iPad is not really useful anyway. You also need to create a /var/mobile/Library/MacOSClassic folder and drop in it a proper MacIIx.ROM file, plus obviously the disks you want to use. Any idea on how to solve this? I tried to see in the code for anything that might reset the mouse position, but wasn’t able to find it.Īnother thing: how do you change the RAM size? It doesn’t seem to be in the CNFGGLOB.h file and, as written above, the original compiling options no longer work.Īnyway, if your device is jailbreaked here are a couple of binaries for you all:īoth should work on any iOS device with at least iOS 5, drop them in /Applications and reboot (respriging is not sufficient). It would not be a big deal, but the right side of the screen is not actually usable: you can click there but the muse “jumps” several pixels to the left almost immediately. Most notably, as AppCannon wrote, I was not able to make it run as an universal app: on the iPad it runs as iPhone only. I’m no real developer, but after some tinkering I was able to get the code to compile and run on the devices. Hi Peter, I currently have a iPhone 3GS and an iPad first generation and I’m very interested to get this working on those. What little time I have for Mac emulation is spent mucking around with MESS and working on a Basilisk II port to iOS (don’t hold your breath on seeing that anytime soon though). Unfortunately there’s nothing more I can do the source is public and it built properly last time I tried. * continue running Mini vMac on Windows, OS X or Linux and use a remote desktop connection to your desktop (RDP, VNC, X, etc). Unfortunately, I don’t have any jail-broken iOS devices so I’m not the one to do this. * jail-break your device and find a developer who can build you a. * lobby for Apple to reduce the restrictions on their App Store policies, allowing for other emulators to be published on the store without limitations. * become an Apple developer, check out a copy of the source code and deploy to your own device. ![]() Unfortunately, even when finished, the App Store policy prevents me from being able to publish to the app to the App Store. With a fully simulated keyboard that includes all Mac keys, you can enjoy the full experience of using a classic Mac computer. Thanks for heads up on the link, I’ve fixed it project is a work in progress that I haven’t been able to update in a couple of years now. Mini vMac for iOS is a specialized port of the well-known Mac Plus, Mac II, and Mac 128K emulator, designed specifically for use on iPhones and iPads. He puts an enormous amount of effort in to Mini vMac and deserves some thanks for those efforts. If you have the means, please donate to Paul C. I know Mac II sound is broken in Mini vMac as it is, but I’m struggling to get the buffer properly filled on my port to playback the current level of emulation. It’s just an ordinary XCode project, so if you’re an iOS dev, you should be able to just add your cert and build for your devices without issue if you’d like to run it. Note that there is no binary, nor do I have the inclination to produce one. Álvarez earlier Mini vMac port to iPhone: Mini vMac 3.2.3 provides Macintosh Plus & Macintosh II emulation on a variety of platforms. I have not investigated this yet.Last year I ported the Beta of Mini vMac 3.2.3 to iOS for the iPhone and iPad. So presumably it is possible for Mini vMac to do the same. ![]() I've received a "report" that there was a third party upgrade for the original Mac that allowed it to support more than 512K of memory. But there is a later software update that is supposed to make a Mac II 32-bit clean (I assume by providing replacements for many of the ROM routines.) Unfortunately this doesn't work in Mini vMac yet, for unknown reasons. The Macintosh II ROM is not "32-bit clean", and so has problems with more memory. The (incomplete) Macintosh II emulation currently supports up 8MB. It would not be enough to patch the ROM, any System Software version that might be used would have to be patched as well. The Macintosh System software, in particular the part that installs bug fixes for traps that otherwise would be implemented ROM, assumes and depends on the exact address of the ROM. The Mac Plus (and Mac SE) can support no more than 4MB of memory, since the RAM starts at address 0 and the ROM is at address 0x00400000 (4MB).Īfter figuring out how to patch the ROM to support a different size screen, I investigated whether it would be possible to patch the ROM so that it could function elsewhere in the address space. Ok, just read some info on the mini vMac site. ![]()
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